"That's right, this is no time to be lying around." "I have to… get up quickly." "…For the future." Story Makoto Wato wakes up in an elementary school that was abandoned five years ago. He has lost all memories, including why he came to this school. Together with Mikuru Moroboshi, a girl fascinated by abandoned places who was also visiting the school, he begins exploring the building to recover his lost memories. Game Overview Adventure Part Move the cursor to explore different areas of the school. Investigate every corner to find clues to recover your memories! Kokoro Talk Part "I can't figure out the passcode to enter the locked classroom...!" In times like these, ask directly by interacting with the keypad! In the part where you use the girl's mysterious power, "Monomane" to speak with objects, you can progress by choosing reactions like "empathize" or "ask questions." Consider the personality, feelings, and situation of the "object" as you choose the right reaction. There are also special reactions, such as "present evidence" or "conjure," where you type in words to present them to the other party. Use all kinds of reactions to draw out the information the "objects" know!