Hack! Slash! Dodge! Spin! Slam! Cast! Realtime Action with MOBA design sprinkled with bullet-hell dust? You're covered here sir. CODE:BLUE is an attempt to combine fun elements from many genres into one package. Wanted to whirlwind but also knock enemies up? You're covered. Auto-Battler With Hack&Slash? Why not. ZA WARUDO Wanted to spam AA with attack speed items but also be able to dodge with i-frames? Why would you want that... anyways that's in. Gather resources in the round, buy skills and talents in the intermission, then kick some ass. But wait, do you have enough damage or did you spend all your resources on movement speed? I don't know, maybe? You should probably think about your build. Gameplay • Top-down action • 4 Abilities Per Hero + Additional Shop Ability • Combine various upgrades together to achieve your desired build • Defeating Enemies grants money which you can then spend on upgrades • Upgrades stack, boosting their effect • Receive Elemental Crystals and assign them to your abilities or your body • Dodge Bullets and Attacks Features • 7 (Currently) Heroes with their own unique abilities • 4.5 (Currently) Elemental Types • 200+ (Currently) Upgrades, each with a distinct effect • 4 (Currently) Main levels, with a choice to loop infinitely • Constantly increasing difficulty • 50+ (Currently) Steam Achievements While the game is in early access, voting is available. Participate in bi-weekly voting sessions to present what you would like to be added next and the community shall vote on it. A discord is present if you wish to join it. Controller: You can play this game with a controller (you need controllers for local co-op) but UI navigation with a controller is not available. Music by Karl Casey @ White Bat Audio and Android128, Icons from