The adventure takes place in a steampunk universe, within a Great Clock (thought as Big Ben), an unpretentious building where scientific activity takes place, as part of research into new energy sources... or so the story goes. You take on the role of an automaton, limited to moving, running and interacting, accompanied by a calculator-being that will stick with you until the end of the adventure. The building is labyrinthine, forcing you to make numerous trips back and forth in order to progress through the story, a classic piece of architecture. The puzzles are simple, all you have to do is find notes containing activation codes for generators. The adventure is meant to be short, but it will take longer to uncover all that Clocked hides. The game is simple on the surface, but will be more difficult in this other dimension. You'll have to use your dexterity to avoid the symbiotic clusters that will surprise you during your health walk. This is an important dimension, as it will give you access to areas that are normally inaccessible...think about it! You'll be juggling between the "default" world and this one to navigate the Great Clock. A classic adventure, but a story full of mystery, unclear on the surface. There's a lot to discover in Clocked, and the adventure revolves more around exploration than escape from the Great Clock. There are several endings, each offering a unique experience, packed with information about the history surrounding the Great Clock. Don't forget to chat with your calculator friend, he's very chatty.