in GrundHeim, Player would explore a world from a bird's-eye view, moving their character around the game world and interacting with objects and characters. The game would feature a unique crafting and skill-searching mechanic, allowing the player to collect resources and combine them to create new items. As they progress through the game, the player would encounter challenging enemies and obstacles, requiring them to use their skills and crafting abilities to overcome them. GrundHeim would also have a distinctive visual style and engaging storyline to keep players engaged you will follow the story of Rudy the protagonist exploring Grundheim, on his way to undo his mistakes in the past Rudy gains a lot of Knowledge through the books he gets from completing quests as well as from the people he meets along the way Through interactions with people around him, Rudy learns about Grundheim and its past. Through the books he reads, he gains the skills to make various items, and equipment, some of which taught swordsmanship, even though swordplay is not his primary skill. he is a skilled archer, encounters with enemies during the trip allowed Rudy to master arrow-based skills. Rudy has a battle pocket that he can access quickly during battle, time does not stop when he organizes his inventory, so preparing and upgrading the battle pocket is necessary GrundHeim is made using assets from Unity assets store, List of assets used are displayed in the credits