Throw Projectile From You If it Bounces From Any Object It Create Blocks That You Can Step On To Reach The Destination. There Are Different Levels As You Progress Difficulty Increase. -Punishing but not impossible gameplay. Practice makes perfect. -No filler, every obstacle is designed with intention. -Focused gameplay with no distracting elements. -No violence. You can never die or get hurt. But you can not lose all your progress with one mistake... perhaps that is not worse. Jump, Jupm, Fall. Over and over. Endless suffering.