Story: A young hunter named Cara is chosen by the Goddess of Light to bring the spirits of the land back to normal, getting rid of any corruption they might have in their souls. Along the way she will meet a few friends and allies that might try to help her on her journey. Lore: Spoiler: Not going to give all of the lore away here, you are going to have to seek it out in game. Everything was at peace and thriving for quiet some time in the world, that was until the elemental spirits started to get complacent with their jobs, slowly letting corruption seep into them as the Goddess of Light fell into a deep sleep. This corruption allowed the spirit of darkness to gain more and more power over time. This also caused all of the basic elementals to go crazy or out of whack, meaning that fire may not work or burn your house down, same for anything else. This caused people to fight with each other and try to offer things to the spirits to get them to go back to their guardian jobs, which news flash didn't work. This went on for many years until our hero is chosen. Characters: Cara: A young hunter whom lives in the Forest of Light, making due by herself. That is until one day she sees a bright light. She chooses to seek it out, finding out that it is coming from the old Shrine of Light, she gets chosen by the Goddess of Light to rid the other spirits of their corruption. Goddess of Light: This is the Goddess of Light that has been asleep for many, many years. After awaking from her slumber to find the world in chaos, and feeling the corruption that had taken over most of the other spirits, she shined her light for our hero to see so that our hero could find her. Features: Turn Based Combat Female Protagonist Discoverable Lore Optionable Party Member Side-Quests Save Points as in Crystals that are found in the game There is no Saving in the Menu Recruitable party members (4), with a max party size of 4 Level 30 Cap